Darrell Rodriguez.
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Collaborative UX · Art history

Journey Through Design

Working with GIT 540 Team 9, I contributed to an art-history experience that helps people move from a broad timeline to artists and individual works.

Design focus Support open-ended exploration while helping people understand where they are and how to return.

My role
Contributing designer & usability testing
Tools
Figma
Deliverable
Team design system and interactive prototype

PROJECT CONTEXT

The task and my approach

Journey Through Design offers several starting points: a historical timeline, a search, or a filtered collection. The challenge is to connect those routes so exploring one artist or artwork doesn’t become a dead end. Our team developed wireframes, a shared design system, an interactive prototype, and usability-testing materials.

I contributed to the design and usability testing as part of GIT 540 Team 9. The interface screens are shared team work; the testing observations discussed here come from my notes in the project.

Journey Through Design — design overview

01 / DESIGN DECISIONS

Offer more than one way into the collection

A timeline suits someone exploring a period, while search supports someone with a subject in mind. Filters for time period, nationality, movement, and artist narrow the collection further. Artist and artwork pages connect these broad views to individual subjects. Together, those routes support both browsing and a more directed search.

Timeline exploration — team design
Timeline exploration — team designEnlarge ↗
Collection filters — team design
Collection filters — team designEnlarge ↗

02 / DESIGN DECISIONS

Look beyond whether a task was completed

In my mid-fidelity testing notes, a participant completed the first task but did not always know how to return. They described “Going back” as confusing. Filter categories also prompted uncertainty. Task completion alone would have missed those moments; the observations point to clearer return paths and more understandable filter choices.

Mid-fidelity testing notes credited to Darrell
Mid-fidelity testing notes credited to DarrellEnlarge ↗
Artist page — team design
Artist page — team designEnlarge ↗

03 / DESIGN DECISIONS

Keep the experience consistent, then check it again

The team’s shared typography, blue and red palette, navigation, and controls give the different page types a common language. My later notes record successful navigation through gallery, search, timeline filters, and artwork. That is encouraging feedback from those sessions, but I’d still retest the earlier navigation concerns with new participants before considering them resolved.

Shared typography system
Shared typography systemEnlarge ↗
Shared color palette
Shared color paletteEnlarge ↗
Search — team design
Search — team designEnlarge ↗
Artwork detail — team design
Artwork detail — team designEnlarge ↗

REFLECTION

What I’d take forward

The strongest lesson in this project is the gap between finishing a task and feeling confident along the way. My testing contribution helped make that distinction visible. In another iteration, I’d prioritize return navigation and filter labels, then use the same tasks to check whether the changes address the observed confusion.

Collaborative academic project · GIT 540 Team 9. Interface and design-system screens represent the team’s work; testing notes identify my contributions.

Let’s talk about this project ↗